![]() ![]() The limitations on spell selection are explained on page 98 of the PHB. You can learn spells from other schools of magic at levels three, eight, fourteen, and twenty (or when you’re replacing a spell you know from another school of magic). Illusion magic will require less investment in Intelligence, but enchantment magic is powerful if your character is a smarty-pants. The Arcane Trickster specializes in illusion magic and enchantment magic. Since its release, the Arcane Trickster has been a popular subclass that has stood the test of time, maintaining its relevance despite many new Rogue subclasses joining the game. But when D&D 5e was officially released, I was ecstatic to see the Arcane Trickster option added, so I worked with my DM to rework my character to use the subclass (and also use the sweet Variant Human race option). I planned to multiclass as a Wizard because I always thought that was a cool option in Baldur’s Gate II: Shadows of Amn. I started with the D&D Next play-test material, which did not have an Arcane Trickster option. My first character was an Arcane Trickster, and he’s still one of my favorite characters I’ve ever played. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).Īt 7th level, an arcane trickster can use this ability twice per day.This article about Arcane Trickster spells contains affiliate links that add gold to our coffers.įeatured image by Black-Bl00d, Creative Commons Attribution 3.0 License Foreword ![]() The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. Impromptu Sneak Attack: Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack he makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). If an arcane trickster gets a sneak attack bonus from another source the bonuses on damage stack. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, and 10th). Sneak Attack: This is exactly like the rogue ability of the same name. He can make only one ranged legerdemain skill check each day, and only if he has at least 1 rank in the skill being used. Any object to be manipulated must weigh 5 pounds or less.Īn arcane trickster can use ranged legerdemain once per day initially, twice per day upon attaining 5th level, and three times per day at 9th level or higher. ![]() ![]() Working at a distance increases the normal skill check DC by 5, and an arcane trickster cannot take 10 on this check. Ranged Legerdemain: An arcane trickster can perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock, or Sleight of Hand. If a character had more than one spellcasting class before becoming an arcane trickster, he must decide to which class he adds the new level for purposes of determining spells per day. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. Spells per Day: When a new arcane trickster level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. Weapon and Armor Proficiency: Arcane tricksters gain no proficiency with any weapon or armor. ![]()
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